

There was one incident with Native-Americans-who-werent-Native-Americans-but-clearly-were that was a little eye-rally, but mostly it was fine. (Set on a non-Earth planet with unique continents, but of the four main characters, one is clearly Chinese, one African, one British, one American). Not seeing any good reason to refuse, I agreed.It was fine? I mean, it used some lazy stereotyping to set up the characters, but there was a lot of world-building and characterization to set-up in a short space, so I guess I can see why it would be easy to use some shortcuts.



(Sept.My ten-year-old came downstairs all on fire about this book and insisted that I read it. Readers eager to spend more time in Erdas (and find their own spirit animals) can do so in an online game that ties into the series. Mull carves out each distinct hero in spare prose that moves the story quickly forward (along with several animal- and superpower-driven action sequences) as Meilin, Connor, Rollan, and Abeke forge relationships with their spirit animals and decide where they stand in the imminent war. Now, there are signs that the Devourer may return meanwhile, four children from around the world shock themselves and those around them when they summon the four Fallen Beasts. Greencloaks, those with spirit animals, are an important order that helped defeat the Devourer hundreds of years ago, with help from four Great Beasts who gave their lives to protect Erdas. In the world of Erdas, 11-year-olds must all drink the Nectar to see if they have the rare ability to summon a spirit animal. Mull (the Beyonders books) kicks off the multiplatform Spirit Animals series with an exciting first installment (volume two arrives in January 2014, written by Maggie Stiefvater).
